ANGLES AND SHAPES
BIG IDEAS:
(taken from “Big Ideas by Dr. Small”):
 Some attributes of shapes are quantitative, others are qualitative.
 Geometric shapes can be classified and sorted according to attributes.
 The measurement of an angle is defined by how much one arm turns around a vertex relative to the other arm.
(taken from “Big Ideas by Dr. Small”):
 Some attributes of shapes are quantitative, others are qualitative.
 Geometric shapes can be classified and sorted according to attributes.
 The measurement of an angle is defined by how much one arm turns around a vertex relative to the other arm.
STUDENT LEARNING GOALS:
GOAL: I can classify angles and construct them up to 90°
 QUIZ: Measuring Angles
 VIDEO: Introduction to Lines, Segments, and Rays
 VIDEO: Angle Basics (naming angles)
 VIDEO: Measuring Angles
 VIDEO: Classifying Angles
 GAME: ThatQuiz – set to Level 8 and click “Measure”
 GAME: ToonU Angles
 GAME: IXL Math Practice (Angles)
 GAME: Squirt the Dog
 GAME: Alien Angles
GOAL: I can classify triangles and other polygons based on both angles and side lengths.
 QUIZ: Classifying Triangles by Angle
 QUIZ: Classifying Triangles by Side Length
 QUIZ: Measuring Angles in Polygons
 QUIZ: Properties of Polygons
 QUIZ: Sorting Polygons
 VIDEO: Classifying Triangles
 VIDEO: Classifying Quadrilaterals
 GAME: Triangle Shoot
 GAME: DragandDrop
 GAME: Symmetry Game
 GAME: Shape Lab – click on “Really Hard”
 GAME: BBC Shapes (sorting shapes)
 GAME: Math Interactive
 GAME: Quadrilateral Quest)
GOAL: I can construct a triangle and other polygons based on specified criteria.
GOAL: I can classifying and draw views of a variety of 3D shapes.
GOAL: I can classify angles and construct them up to 90°
 QUIZ: Measuring Angles
 VIDEO: Introduction to Lines, Segments, and Rays
 VIDEO: Angle Basics (naming angles)
 VIDEO: Measuring Angles
 VIDEO: Classifying Angles
 GAME: ThatQuiz – set to Level 8 and click “Measure”
 GAME: ToonU Angles
 GAME: IXL Math Practice (Angles)
 GAME: Squirt the Dog
 GAME: Alien Angles
GOAL: I can classify triangles and other polygons based on both angles and side lengths.
 QUIZ: Classifying Triangles by Angle
 QUIZ: Classifying Triangles by Side Length
 QUIZ: Measuring Angles in Polygons
 QUIZ: Properties of Polygons
 QUIZ: Sorting Polygons
 VIDEO: Classifying Triangles
 VIDEO: Classifying Quadrilaterals
 GAME: Triangle Shoot
 GAME: DragandDrop
 GAME: Symmetry Game
 GAME: Shape Lab – click on “Really Hard”
 GAME: BBC Shapes (sorting shapes)
 GAME: Math Interactive
 GAME: Quadrilateral Quest)
GOAL: I can construct a triangle and other polygons based on specified criteria.
GOAL: I can classifying and draw views of a variety of 3D shapes.
CURRICULUM EXPECTATIONS:

sort and classify quadrilaterals by geometric properties related to symmetry, angles, and sides, through investigation using a variety of tools (e.g., geoboard, dynamic geometry software) and strategies (e.g., using charts, using Venn diagrams);

sort polygons according to the number of lines of symmetry and the order of rotational symmetry, through investigation using a variety of tools (e.g., tracing paper, dynamic geometry software, Mira)

measure and construct angles up to 180° using a protractor, and classify them as acute, right, obtuse, or straight angles;

construct polygons using a variety of tools, given angle and side measurements

build threedimensional models using connecting cubes, given isometric sketches or different views (i.e., top, side, front) of the structure

sketch, using a variety of tools (e.g., isometric dot paper, dynamic geometry software), isometric perspectives and different views (i.e., top, side, front) of threedimensional figures built with interlocking cubes.
 sort and classify quadrilaterals by geometric properties related to symmetry, angles, and sides, through investigation using a variety of tools (e.g., geoboard, dynamic geometry software) and strategies (e.g., using charts, using Venn diagrams);
 sort polygons according to the number of lines of symmetry and the order of rotational symmetry, through investigation using a variety of tools (e.g., tracing paper, dynamic geometry software, Mira)
 measure and construct angles up to 180° using a protractor, and classify them as acute, right, obtuse, or straight angles;
 construct polygons using a variety of tools, given angle and side measurements
 build threedimensional models using connecting cubes, given isometric sketches or different views (i.e., top, side, front) of the structure
 sketch, using a variety of tools (e.g., isometric dot paper, dynamic geometry software), isometric perspectives and different views (i.e., top, side, front) of threedimensional figures built with interlocking cubes.
LOCATION AND TRANSFORMATIONS
BIG IDEAS
(taken from “Big Ideas by Dr. Small”):
 Locations can be described using maps, using length and angle measurements, and using coordinate grids.
 There are three motions, or transformations, that change the position of a shape or possibly its orientation, but do not change its size and shape.
(taken from “Big Ideas by Dr. Small”):
 Locations can be described using maps, using length and angle measurements, and using coordinate grids.
 There are three motions, or transformations, that change the position of a shape or possibly its orientation, but do not change its size and shape.
STUDENT LEARNING GOALS
GOAL: I can locate and plot objects using different grid systems (cardinal directions, coordinates)
 QUIZ: Coordinates on a Map
 QUIZ: Coordinates
 GAME: Cardinal Directions in Code.Org
 GAME: Bombs on the Grid (select “normal”)
 GAME: Meteor Defense Coordinates
GOAL: I can describe and perform transformations (e.g. reflections and translations)
 QUIZ: Flips
 QUIZ: Reflections
 QUIZ: Slides
 QUIZ: Translations (1)
 QUIZ: Translations (2)
 QUIZ: Communicating about Transformations (1)
 QUIZ: Communicating about Transformations (2)
 QUIZ: Congruency
 GAME: FlipFlop
 GAME: Transtar
 GAME: Translate Shape Shoot
 GAME: Icy Slides, Flips and Turns
 GAME: Shape Mods
 GAME: RoboPacker
 GAME: Transformation Game (also includes rotations)
 GAME: Space Transformations
 GAME: IXL Transformations
GOAL: I can locate and plot objects using different grid systems (cardinal directions, coordinates)
 QUIZ: Coordinates on a Map
 QUIZ: Coordinates
 GAME: Cardinal Directions in Code.Org
 GAME: Bombs on the Grid (select “normal”)
 GAME: Meteor Defense Coordinates
GOAL: I can describe and perform transformations (e.g. reflections and translations)
 QUIZ: Flips
 QUIZ: Reflections
 QUIZ: Slides
 QUIZ: Translations (1)
 QUIZ: Translations (2)
 QUIZ: Communicating about Transformations (1)
 QUIZ: Communicating about Transformations (2)
 QUIZ: Congruency
 GAME: FlipFlop
 GAME: Transtar
 GAME: Translate Shape Shoot
 GAME: Icy Slides, Flips and Turns
 GAME: Shape Mods
 GAME: RoboPacker
 GAME: Transformation Game (also includes rotations)
 GAME: Space Transformations
 GAME: IXL Transformations
CURRICULUM EXPECTATIONS:

explain how a coordinate system represents location, and plot points in the first quadrant of a Cartesian coordinate plane

identify, perform, and describe, through investigation using a variety of tools (e.g., grid paper, tissue paper, protractor, computer technology), rotations of 180o and clockwise and counterclockwise rotations of 90°, with the centre of rotation inside or outside the shape

create and analyse designs made by reflecting, translating, and/or rotating a shape, or shapes, by 90o or 180o
 explain how a coordinate system represents location, and plot points in the first quadrant of a Cartesian coordinate plane
 identify, perform, and describe, through investigation using a variety of tools (e.g., grid paper, tissue paper, protractor, computer technology), rotations of 180o and clockwise and counterclockwise rotations of 90°, with the centre of rotation inside or outside the shape
 create and analyse designs made by reflecting, translating, and/or rotating a shape, or shapes, by 90o or 180o
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